Posted 11 June 2009 - 10:46 AM
C:\Program Files\Adobe\Adobe Photoshop CSX\plug-ins\file format
For German for example:
C:\Programme\Adobe\Adobe Photoshop CSX\Zusatzmodule\Dateiformat
Posted 11 June 2009 - 10:57 AM
Posted 11 June 2009 - 12:53 PM
Posted 11 June 2009 - 02:29 PM
Posted 11 June 2009 - 02:54 PM
Posted 11 June 2009 - 04:15 PM
WOOOOO THANK YOU THANK YOU THANK YOU
(I'm using CS4 by the way, sorry about that)
I can't explain the nightmares I had trying to decipher that. After toying, it seems my big mistake was starting with a transparent background. (I know white is the obvious choice for this, I had it set to transparency for other unrelated reasons.) Once I set the bg layer to white, clicking individual color channels now allows exclusive editing of those channels :D:D:D:D I'm so happy I could cry.
Now to spend more time designing minor aspects of the game than playing it :D
Posted 11 June 2009 - 06:49 PM
What I am talking about is the patterns you are are not given the option to pick multiple colors for, like the wood and the paint and some of the fabrics, etc. You only choose a single color in the game when recoloring the pattern but it looks like it has a texture to it. That's what I'm wanting to learn how to make.
Posted 11 June 2009 - 07:26 PM
Proud to be a SELECT ARTIST and member of TSRAA & S2HBAA/S3HBAA
Posted 11 June 2009 - 08:36 PM
Posted 11 June 2009 - 09:17 PM
Posted 11 June 2009 - 09:17 PM
Those woods have a stencil mask in the Red channel which makes the backgroundcolour (which you can't change) see through.
I've been told that PSP reads the DDS plugin as well. I'm just not sure at which version this starts working.
No, this isn't a problem in this version. :) More recent Photoshop version have 8/16/32 Bit colour to choose. That's why it's important to specify the file as 8 Bit.
For Gimp there's a DDS plugin available.
Posted 11 June 2009 - 09:29 PM
Posted 11 June 2009 - 09:43 PM
Posted 11 June 2009 - 11:31 PM
Posted 12 June 2009 - 01:33 AM
Posted 12 June 2009 - 01:44 AM
Posted 12 June 2009 - 04:19 AM
Posted 12 June 2009 - 05:30 AM
You can get the same effect of pasting each stencil mask to its respective channel by painting your layout in pure shades of red, green, and blue (in RGB codes that would be 255,0,0 for red, 0,255,0 for green, and 0,0,255 for blue). See attached sample image. I've done a simple doodle of a pattern, where the red channel will become the background, the green is some random diagonal squiggles on it, and the blue is some dots. Remember, these aren't what colours they'll be in-game; these are just defining the masks where different colours can be applied. In-game, the end user will decide are colours THEY want this pattern to show up in - such as a white background with light yellow squiggles and pale pink dots, or a black background with electric purple squiggles and lime green dots, or or or...
Vector-based tools like illustrator just make it easier to make fancy patterns. In truth, anyone could sit down with even something as basic as Microsoft Paint and turn out fabulous patterns, once they understand that the image they're making is just a map of the different colour areas (layers), NOT the final in-game appearance.
Look! Shiny stuff! And stuff about shiny stuff!The de la Sangre Legacy by deagh
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