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Beta bug reports


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#401 riccinumbers

    TSR Support Staff


  • 1,155 posts

Posted 23 November 2011 - 01:48 PM

To answer your question. 0.30 does not yet have the capability of cloning pets items. As you noticed everyone's hands have been full atm. ;) As far as WS throwing errors, for the future, unless it's a TSR public release it's in testing with the WS Beta Testers, so that is bound to happen.
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#402 joyfulgirlhol

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  • 21 posts

Posted 23 November 2011 - 03:00 PM

V2.0.28.0 - Cloning a custom counter doesn't pull the correct custom counter corner and counter top files... Don't know if this was always the case, I've never tried something as difficult as a counter before. Is this something that can and will be fixed? Or am I going to have to learn to use S3OC and S3PE to get the mesh bits I need?
Thanks in advance for your kind consideration!
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#403 BlooMbLURR

    Trashcan Kicker


  • 820 posts

Posted 30 November 2011 - 10:40 PM

Gues i was cheering to earlly...

*TSRW's display floor still contains meshfaults and is uvmapped incorrect.
*language mistake is still there
*Normalmaps on vehicles still need to be fixed
Basicly each object that uses a repositioned(UV) texture file needs to be fixed.
*TSRW crashes on a regular basis when trying to export DDS files

I am using 0.30
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#404 BlooMbLURR

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Posted 14 December 2011 - 08:27 PM

There is this bug when cloning objects who use the shadow texture.
When opening the material tab of the shadow meshgroup the diffuse is often assigned to the wrong texture.
It shows the txtc/compilation instead of the shadow texture.
Using Version 0.30
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#405 BlooMbLURR

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Posted 16 December 2011 - 04:21 PM

I have reported this already i think(few months back?) but the GEOMS still dont get updated with the correct TGI for the Bone/RIG file.
IT keeps referring to the original ones.
TSRW clones the Bone files, changes their instance numbers, updates the VPXY file with them but does not update the TGI link in the GEOM's.
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#406 BlooMbLURR

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Posted 20 December 2011 - 06:38 PM

I have reported this already i think(few months back?) but the GEOMS still dont get updated with the correct TGI for the Bone/RIG file.
IT keeps referring to the original ones.
TSRW clones the Bone files, changes their instance numbers, updates the VPXY file with them but does not update the TGI link in the GEOM's.


I can only guess the outfit doesn't use the file and always uses the basegame rig/skeleton because after linking them correct the game crashes.....
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#407 thenoble1

    Rookie


  • 12 posts

Posted 20 January 2012 - 06:39 PM

Error D3DERR_INVALIDCALL: Invalid Call (-2005530516)

Hi, Sorry I just started using the TSR workshop tonight and I keep getting this error, it started when I tried to auto generate the sun shadows following the tutorial, I dont know if its because I wasnt following the tutorials exactly and did something wrong in my mesh creation or if it is something else.. I did a search of the forums and found that someone else had reported that they were getting this error but I couldnt see the response to it. I am using TSR workshop version number 2.0.28 btw.
Can someone please help. Thanks

#408 Alxandra78

    Team Mascot


  • 37 posts

Posted 22 March 2012 - 08:44 PM

I ran into an error message in both versions 2.0.35 and 2.0.36 when I tried to make a new project using Asian interior staircase under the builditems/stairs category.The error was: SmartExceptionsCore.unhandledException @ 6690, offset 483. It was working fine about a year ago, not sure what version i was using then, but something has went wrong since.

#409 BlooMbLURR

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Posted 28 April 2012 - 01:34 AM

I am having this bug when a object exceeds the 1024x1024 map when uvmapped.....
Not sure if it is in the WSO exporter or the import in TSRW that does this.
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#410 BlooMbLURR

    Trashcan Kicker


  • 820 posts

Posted 10 May 2012 - 02:13 AM

Another issue i ran into is the use of multiple speculars on 4 color presets.
While this work on 3 color objects 4 color items can only have one specular.
Not sure if this due TSRW or that it is simply not possible.
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#411 BlooMbLURR

    Trashcan Kicker


  • 820 posts

Posted 14 May 2012 - 10:02 AM

I noticed you guy's are working on updating the uv scales on import, prolly why i had the borked uvmaps.
Another example(if you want to test?) is the medium detail mesh of the large appartment shell vrc.
A simple export/import of the mesh shows the results.
Great work sofar on fixing those scales, they are a pain to work with.
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#412 SimLifestyles74

    Junior Member


  • 1 posts

Posted 17 May 2012 - 05:16 PM

I updated the Sims3 today morning. After updating the game, I encountered the error screen and malfunction of the workshop whenever I launched it.
I am not sure this error only belongs to my computer. But I think everything should be confirmed for sure.




I recently (within the last 2 weeks) downloaded & installed TSRW & can not use it. It keeps closing on me when I try to start a project. I don't know how to screenshot the error message, but someone else attached it on page 1 of this thread back in 2009. I have the neccessary add ons in order for it to function properly. Could someone tell me how to find more info related to fixing the problem. I quoted thier message above for reference.

#413 Murano

    TSR Support Staff


  • 982 posts
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Posted 18 May 2012 - 06:27 AM

I'm pretty sure if you mention what the error says, we would be able to help you. :)

#414 DarkNighTt

    Junior Member


  • 4 posts

Posted 04 June 2012 - 06:57 PM

I've problems. I update my screen card. :S I've this problem.

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#415 frisbud

    La Femme Samantha


  • 1,930 posts
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Posted 04 June 2012 - 07:18 PM

What video card do you have? What drivers for the card did you download?
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#416 DarkNighTt

    Junior Member


  • 4 posts

Posted 04 June 2012 - 07:59 PM

I've ATI Radeon HD Mobility 3200. I download
http://support.amd.c..._win7-64.aspx#1
this update.

#417 frisbud

    La Femme Samantha


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Posted 04 June 2012 - 08:59 PM

Other than with Workshop, have you noticed the graphics having problems in anything else on your computer? Are the graphics in your game alright? Did everything work fine before you installed the update? If it looks like this driver update is actually causing problems with your graphics, you may want to go back to a previous set of drivers instead.
TSR Sims 1 Featured Artist & Sims 3 Select Artist -- Visit my Mini-site and see what I'm working on in My Blog
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#418 DarkNighTt

    Junior Member


  • 4 posts

Posted 05 June 2012 - 05:35 AM

I've same problem at Create a World. :S But I can't back to previous.

#419 DarkNighTt

    Junior Member


  • 4 posts

Posted 05 June 2012 - 06:30 AM

I resort my pc. I solve my problem. :)

#420 BlooMbLURR

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Posted 10 June 2012 - 04:48 AM

A simple mesh export/import always breaks the MTNF settings.
The uv selectors get changed and lamps for instance no longer work as the original(missing the glow arround it)
http://img404.images...reenshot196.jpg

Smaller shadow meshes are not positioned correct after autocalculating them.
Results are hardly noticeble ingame tho.
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Using .40
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