Beta bug reports
#401
Posted 23 November 2011 - 01:48 PM
Featured Artist , Artist Panel, FA Manager, TSR Support Staff, Chief Cook and Bottle washer.
That DOG acts exactly the way we would act if we had no shame.
#402
Posted 23 November 2011 - 03:00 PM
Thanks in advance for your kind consideration!
Holly
I tried to contain myself but I escaped...
#403
Posted 30 November 2011 - 10:40 PM
*TSRW's display floor still contains meshfaults and is uvmapped incorrect.
*language mistake is still there
*Normalmaps on vehicles still need to be fixed
Basicly each object that uses a repositioned(UV) texture file needs to be fixed.
*TSRW crashes on a regular basis when trying to export DDS files
I am using 0.30
www.bloomsbase.net
#404
Posted 14 December 2011 - 08:27 PM
When opening the material tab of the shadow meshgroup the diffuse is often assigned to the wrong texture.
It shows the txtc/compilation instead of the shadow texture.
Using Version 0.30
www.bloomsbase.net
#405
Posted 16 December 2011 - 04:21 PM
IT keeps referring to the original ones.
TSRW clones the Bone files, changes their instance numbers, updates the VPXY file with them but does not update the TGI link in the GEOM's.
www.bloomsbase.net
#406
Posted 20 December 2011 - 06:38 PM
BlooMbLURR, on 16 December 2011 - 04:21 PM, said:
IT keeps referring to the original ones.
TSRW clones the Bone files, changes their instance numbers, updates the VPXY file with them but does not update the TGI link in the GEOM's.
I can only guess the outfit doesn't use the file and always uses the basegame rig/skeleton because after linking them correct the game crashes.....
www.bloomsbase.net
#407
Posted 20 January 2012 - 06:39 PM
Hi, Sorry I just started using the TSR workshop tonight and I keep getting this error, it started when I tried to auto generate the sun shadows following the tutorial, I dont know if its because I wasnt following the tutorials exactly and did something wrong in my mesh creation or if it is something else.. I did a search of the forums and found that someone else had reported that they were getting this error but I couldnt see the response to it. I am using TSR workshop version number 2.0.28 btw.
Can someone please help. Thanks
#408
Posted 22 March 2012 - 08:44 PM
#409
Posted 28 April 2012 - 01:34 AM
Not sure if it is in the WSO exporter or the import in TSRW that does this.


www.bloomsbase.net
#410
Posted 10 May 2012 - 02:13 AM
While this work on 3 color objects 4 color items can only have one specular.
Not sure if this due TSRW or that it is simply not possible.
www.bloomsbase.net
#411
Posted 14 May 2012 - 10:02 AM
Another example(if you want to test?) is the medium detail mesh of the large appartment shell vrc.
A simple export/import of the mesh shows the results.
Great work sofar on fixing those scales, they are a pain to work with.
www.bloomsbase.net
#412
Posted 17 May 2012 - 05:16 PM
seongukh, on 29 July 2009 - 04:22 AM, said:
I am not sure this error only belongs to my computer. But I think everything should be confirmed for sure.
I recently (within the last 2 weeks) downloaded & installed TSRW & can not use it. It keeps closing on me when I try to start a project. I don't know how to screenshot the error message, but someone else attached it on page 1 of this thread back in 2009. I have the neccessary add ons in order for it to function properly. Could someone tell me how to find more info related to fixing the problem. I quoted thier message above for reference.
#413
Posted 18 May 2012 - 06:27 AM
#414
Posted 04 June 2012 - 06:57 PM
#415
Posted 04 June 2012 - 07:18 PM
Sam's Sims Yahoo Group -- Added March 26, 2009 -- Unleashed Community Lot 61 Farmers Market
#416
Posted 04 June 2012 - 07:59 PM
#417
Posted 04 June 2012 - 08:59 PM
Sam's Sims Yahoo Group -- Added March 26, 2009 -- Unleashed Community Lot 61 Farmers Market
#418
Posted 05 June 2012 - 05:35 AM
#419
Posted 05 June 2012 - 06:30 AM
#420
Posted 10 June 2012 - 04:48 AM
The uv selectors get changed and lamps for instance no longer work as the original(missing the glow arround it)
http://img404.images...reenshot196.jpg
Smaller shadow meshes are not positioned correct after autocalculating them.
Results are hardly noticeble ingame tho.
http://www.modthesim...ad.php?t=455442
Using .40
www.bloomsbase.net
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