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Apple's TSR Workshop Tutorial Q&A's


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#1 Apple

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Posted 23 November 2009 - 10:30 PM

I've redirected your questions here from the tutorial itself and you may ask further questions here. Questions transferred from the tutorial itself;

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Question: How do I create the different textures required for an object?

Answer: http://wiki.thesimsr...ry:TSR_Workshop Look under 'Texture Editing' there for guidance.

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Question: How do I create new mesh shapes?

Answer: You can create them in either Milkshape or another program. This requires further learning, I believe someone's working on a basic Milkshape tutorial for the new meshers.

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Question: Help! My object is transparent in-game!

Answer: Have you checked that the bones are assigned in Milkshape, and that the meshes are in the right order before export?

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Question: I can't find TSRW Object in Milkshape?

Answer: It's near the bottom of the list, you may need to scroll down the list to find it (there's a small black arrow at the bototm of the import / export list, just click on that).

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Question: Can I use Maya / 3DS Max / Cinema4D / Wings3D / Other to mesh in, import my mesh into Milkshape and then assign the bones > export as .wso?

Answer: Indeed you can. Just don't forget to assign the bones! :rah:

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Question: I can't buy Milkshape. Is there another program I could use for free?

Answer: Unfortunately as you *have* to go through Milkshape (for the time being) to import / export meshes to edit, you'll need a serial code for Milkshape which you can obtain by buying the program from http://chumbalum.swissquake.ch/


Any further questions please don't hesitate to ask. I'll try my best to support you, and posting your questions here means that other artists can have input. Thanks!
"The Sims is the first game where the players have entertained me as much as we have entertained them." - Will Wright

#2 Br11317609605

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Posted 06 December 2009 - 02:29 PM

Hi, I'm Br1
I have a question: Once created my object and put it in my workshop textures are repeated for each side of it.
How do I create a texture that is not repeated anywhere? Thank you very much.

#3 riccinumbers

    TSR Support Staff


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Posted 06 December 2009 - 08:52 PM

The key is in your mapped object and the mask. The mask determines where the color places in your object. I do believe this is covered in the tutorial.
You can find my stuffs here: "Riccinumbers".
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#4 Br11317609605

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Posted 07 December 2009 - 09:42 PM

Thank you! I follow the tutorial step by step again! I tell you how it went

#5 Br11317609605

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Posted 07 December 2009 - 10:45 PM

Br1 said:

Thank you! I follow the tutorial step by step again! I tell you how it went

I can not! I tried to follow step by step tutorial with the same object but at the time of importation, my object has all sides the same texture ! What can I do?:cry:

#6 riccinumbers

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Posted 08 December 2009 - 10:06 AM

Can you please post your wrk file here via mediafire or some other free service and I will have a look.
You can find my stuffs here: "Riccinumbers".
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#7 Br11317609605

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Posted 08 December 2009 - 02:16 PM

here: http://www.mediafire.com/?ykwmemtwwej --thank you! object tutorial: http://www.mediafire.com/?ymrmmyuy5qd
The first object is created but I have tried to change the texture.
the second is a test speed of the object in the tutorial just the hight definition. Here I have followed everything step by step!

#8 wolfspryte

    Featured Artist


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Posted 09 December 2009 - 02:33 AM

Hi..
I followed Vanilla Sims Paintings tutorial, and triple checked every step of the way. It exported great... I installed the sims3pack into my game to see how it looked... and, well, the frame/s were there nice as you please, but there was no painting. What did I do wrong? It showed the painting when I exported as a sims3pack... it showed the painting in the Sims 3 downloader... but no painting in game.
Also, her tutorial mentions the Nvidia screen.. I didn't have one of those... do I need a special Nvidia plug-in? I have the Gimp DDS plug-in. Confused! :)

#9 riccinumbers

    TSR Support Staff


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Posted 09 December 2009 - 11:39 AM

Br1 said:

here: http://www.mediafire.com/?ykwmemtwwej --thank you! object tutorial: http://www.mediafire.com/?ymrmmyuy5qd
The first object is created but I have tried to change the texture.
the second is a test speed of the object in the tutorial just the hight definition. Here I have followed everything step by step!


I see 2 problems with your mesh. The biggest problem is that you did not UV Map your object. This is why you cannot separate the textures. I suggest you download this tutorial from Spaik. http://www.thesimsre...%20The%20Basics

Also, you need to make your multiplier layer fit your UV map once you have mapped your object.

Your mask does not need any illustration in it. It needs to just fit the RGB profile, red-1 color, add green-2 color, add blue 3-color and also fit to your UV map.

Another thing you need to watch is your polly count. This object has 1700+ polly's which is entirely too high for a chair.

If you need more help post in the general object forum and we will do our best to help you :)
You can find my stuffs here: "Riccinumbers".
Featured Artist , Artist Panel, FA Manager, TSR Support Staff, Chief Cook and Bottle washer.
That DOG acts exactly the way we would act if we had no shame.

#10 ashleighhh

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Posted 04 January 2010 - 07:40 AM

heyy. i got up to step 14 in your tutorial but now i'm stuck coz there is no TSRW Object option in Milkshape. I'm using MilkShape 3D 1.8.4 trial and it just goes Genesis3D MOT and the Unreal/UT 3D... i worked out from the picture on your tutorial that it is supposed to be there, but you said it was at the end of the list in this thread, but for me it's not anywhere. Does having the Trial have something to do with it? umm anyways..any help would be appreciated, thanks.

#11 Murano

    TSR Support Staff


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Posted 04 January 2010 - 08:32 AM

Hi! Milkshape 1.8.5. is required to run the WSO plugins. :) You also need to install the plugins manually, they don't ship with Milkshape. For more info see here:
http://wiki.thesimsr...bject_.28WSO.29

#12 riccinumbers

    TSR Support Staff


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Posted 04 January 2010 - 10:40 AM

ashleighhh said:

I'm using MilkShape 3D 1.8.4 trial

Another note on what Murano has said....You cannot use the trial version of Milkshape.You must use the purchased version. The trial versions of Milkshape do not have the export option.;)
You can find my stuffs here: "Riccinumbers".
Featured Artist , Artist Panel, FA Manager, TSR Support Staff, Chief Cook and Bottle washer.
That DOG acts exactly the way we would act if we had no shame.

#13 frisbud

    La Femme Samantha


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Posted 04 January 2010 - 02:06 PM

riccinumbers said:

Another note on what Murano has said....You cannot use the trial version of Milkshape.You must use the purchased version. The trial versions of Milkshape do not have the export option.;)

Sorry but I do have to contradict you here. The trial of Milkshape DOES have the Export option. I have used it myself for some stuff I am working on. ;)
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#14 Michimska

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Posted 05 January 2010 - 01:41 AM

This program is just great, I just put a car in Sims 3...amazing...... But I ran into a couple of issues here.

First of all.... How can I move the joints in Milkshape to fit in the middle of my wheels???

And what about the normal maps???? My model inherited the ones from the model i cloned and I don't know how to remove them or add a new normal map myself.

Thanks for the tutorial too.....it's an incredible help. CHEERS!!!

#15 Michimska

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Posted 05 January 2010 - 02:26 AM

And the lights, when it is at night, and the sim enters the car to go somewhere, they glow as they are on, but when the car is on its way, they turn completely transparent.... Why is this???

#16 Jaws3

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Posted 05 January 2010 - 03:06 AM

Um... I've never actually made a mesh before, so I'm kinda stuck right now. I'm trying to import the file back into TSR workshop after changing it in milkshape but it says that the import failed because "the index was out of range." It says: "Must be non-negative and less than the size of the collection. Parameter name: idex"

What did I do wrong?
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#17 Murano

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Posted 05 January 2010 - 07:26 AM

@Michimska
Currently the position of joints, slots, effects can't be altered. TSR is looking for a solution on this. :)

@Jaws3
Check if your UV map is inside of the UV canvas. Sims 3 doesn't support UV mapping beyond the borders.

#18 Michimska

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Posted 06 January 2010 - 09:47 PM

Quote

First of all.... How can I move the joints in Milkshape to fit in the middle of my wheels???

Ok, finally I fixed this centering the wheels of my car with the ones in an original Sims3's car. I had to modify the typology of my car mesh to compensate the scale but at last it still looks like the car I wanted to add.....

Quote

And what about the normal maps???? My model inherited the ones from the model i cloned and I don't know how to remove them or add a new normal map myself.

I found the solution reading the "Create a new hair meh" tutorial where it explains where are the normal maps and how to remove them..... Problem fixed

Quote

And the lights, when it is at night, and the sim enters the car to go somewhere, they glow as they are on, but when the car is on its way, they turn completely transparent.... Why is this???

Fixed too.... I forgot to add the lights to the overall shape joint.

Now I'm struggling with the specular map..... The alpha is the channel that controls the reflectivity of the object, I painted it gray at a 35%.... Should I paint the volumes here too??? Because when the environment gets reflected, it looks like a plain mirror

#19 Michimska

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Posted 09 January 2010 - 05:29 PM

Hi again, I encountered a new problem.
When i create a new project and clone the desirable object (carExpensive1) it looks alright in the 3D preview of TSR Workshop, I can see the highlights when I rotate it but, when I import the new mesh I created, all the highlights are gone and it looks like a mate object with only one huge highlight. I didn't noticed that until I put the new car into the Sims 3 and see how hugely relfective it is...... Maybe it is an issue with milkshape??? I made all edges smooth and only a couple hard edges where I needed them.... can anyone tell me what is going on here????

TY!!!!

#20 Michimska

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Posted 09 January 2010 - 07:19 PM

I just solved my last problem.... :duh: :duh: looks like when I write a problem here, my mind gets to the solution :duh: :duh:

Click here to see how it looks ingame.... and it is not finished yet :tug:





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