New mesh doesn`t match muscle slider
Posted 15 September 2011 - 09:40 AM
There are two CAS screens in one: normal matching to the left and my mesh matching to the right
My TSR is 22.214.171.124 ver.
Thanks previosly for help
Posted 17 September 2011 - 09:04 AM
I still can not believe they haven't fixed this, especially for all those who made normalmaps in the past.....
Wat suposed to bring in depth is normally dark, it is now light
Have a look at both meshes in the mirror, and switch between the 2.
The normalmap(musclestexture) is now displayed the oposite of wat it original was.
Atleast on my version of TSRW(2.015)
Posted 21 September 2011 - 03:23 PM
The reason im not using TSRW for clothing(till its fixed)
You could use s3OC or CTU to clone a file although they aren't as easy to use as TSRW.
It is also possible to fix the import issues by leaving the mesh out and replace the meshes with s3PE(or Postal) later.
Both programs however requiere you to create the slider files yourself, another thing that does take time, but possible.
Posted 16 October 2011 - 08:20 PM
What I am writing about is that I have now updated to the new TSRW version 126.96.36.199 and the problem persists (although possibly that could be an artifact of my using a Milkshape mesh that I originally created from a top imported from TSRW version 2.0.17.
I have consulted the TSRW tickets page at
(I hope the above URL hotlinks correctly.)
That page has future milestones for bug fixes and also lists items that are not intended to be fixed. I had hoped to determine whether this item is something the developers planned to fix (or were capable of fixing). But I don’t recognize an item that seems to match the muscle normals problem. Do you recognize which ticket number corresponds to this problem? If it is not listed, does that mean that the problem is not on the developers radar screen?
Finally, thanks for the wealth of helpful information you have provided in this forum. I am awed by your patience and dedication in helping people here.
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