Backstory: When I made my very first TP, Cogs & Gears, the only way I could get my TP to show up in-game was to clone the Autumn Grass--I had tried to clone the Rock, Dirt, everything, and in TSRW it would look great, and it would install just fine in the Launcher, but when I searched in game for it it was nowhere to be found. Only through a stroke of luck was I able to successfully clone the Autumn Grass.
Same thing is now happening with a set of new TPs I'm trying to do, and it's driving me mad.
I suspect that it might have something to do with the alpha channel. I can feel it in my calcium depleted bones. Looking at EA's TPs in TSRW, they have slight transparency, where you can see the checkered background underneath the TP. So in Photoshop I put my TP image on one layer, lowered the opacity to around 97%, and saved it as a interpolated alpha .dds . It shows up in TSRW the same way, with the checkered background, so I thought I was doing something right...WRONG.
Second go, I decided to take a look at the actual alphas on EA's .dds, and my own. Some of EA's alphas have this pale grey colour, so I copied it to mine to see if maybe my alpha was too dark or too light. Nope. I tried a pure white alpha, but I didn't want to use pure black, since that would make the TP totally invisible, right!?
So I've just been doing trial and error the entire time, cloning everything I possibly can to try and luck out, but I've pretty much all but given up at this point.
Anyone know the secret to get this blasted process unlocked?


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