#21
Posted 02 June 2012 - 12:42 PM
#22
Posted 05 June 2012 - 08:50 AM
#23
Posted 05 June 2012 - 09:51 AM
sheridanhoughton, on 02 June 2012 - 12:42 PM, said:
That is what EA did with Medieval. Totally to theme and very well done IMO.
#24
Posted 06 June 2012 - 02:23 AM
Quote
Daisylee, does Sims Medieval play like the sims 3, though? I thought it was more of a role play game. If it is like sims 3 for play, I will give it a try.
#25
Posted 06 June 2012 - 02:39 AM
#26
Posted 06 June 2012 - 03:21 AM
#27
Posted 06 June 2012 - 10:50 PM
I think it adds a level of whimsy that my real life sadly lacks
#28
Posted 09 June 2012 - 08:21 AM
redpandacub, on 06 June 2012 - 10:50 PM, said:
I think it adds a level of whimsy that my real life sadly lacks
i agree. I think this new ep if it is magic would add some fun to the game and allows for some quite funny things to happen.. its a nice Idea. My life needs magic :U...
Also I did look over that page and it looks as if it mentions more of Alchemy than magic. Alchemy is not really magic.. it looks like magic to some degree to some people but it isn't.. Alchemy is usually an equivalent exchange type of thing. its more of a science ... but I could go for either one really. If it is alchemy perhaps were going to hit somewhat of a steam punk feel more or less? I cant wait to see where they go with it.. I just hope it doesn't cause more problems than the game already has..
#29
Posted 14 June 2012 - 03:49 PM
Sam's Sims Yahoo Group -- Added March 26, 2009 -- Unleashed Community Lot 61 Farmers Market
#31
Posted 15 June 2012 - 02:11 AM
#32
Posted 15 June 2012 - 06:12 PM
I am interested in knowing however what is going to be so different about the new and "more intruguing" vampires. The vampires already have different abilities...
One thing I'm a little sad about though is no aliens. I want aliens back! I know we can make funky colored sims in CAS... but I miss my poor simmies stargazing getting abducted and my boys coming back preggo with alien children :/
#33
Posted 15 June 2012 - 10:02 PM
#34
Posted 16 June 2012 - 04:20 AM
daisylee, on 15 June 2012 - 10:02 PM, said:
I read that EA is putting in options where you can control how many of each type of beings and celebs are allowed in your towns.
#35
Posted 18 June 2012 - 12:20 AM
Will it be like pets where we needed to redo everything? Do not worry about weather, survey says it will be released sometime in 2013. There will be rain and snow.
Our cherokee ancestors believed in faeries and forest spirits and some of us still do. This EP will be fun.
#36
Posted 19 June 2012 - 06:01 PM
kitfu11, on 16 June 2012 - 04:20 AM, said:
That is wonderful as I was concerned about that as I do not want them in all of my worlds. I was thinking I would have to control them in Master Controller. It is great if EA is giving us some setting in the game to control this.
#37
Posted 19 June 2012 - 07:02 PM
#38
Posted 19 June 2012 - 11:16 PM
#39
Posted 20 June 2012 - 12:15 AM
#40
Posted 20 June 2012 - 03:37 AM
redpandacub, on 19 June 2012 - 11:16 PM, said:
Upon further investigation, it seems that on the fact sheet it states that there are indeed, FUNCTIONING rocking chairs, which I've also read you will be able to use to rock babies to sleep and read to them (toddler/baby both)
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