Alrighty. After spending a month fighting with the Workshop and reading and rereading tutorials, I figured it'd be time for me to ask here. I export the mesh, import to Blender, make my own mesh, import it back to Workshop via Milkshape and it shows up ok. Of course it has the old mesh's multiplier, so I go to make my own. I sometimes bake it in Blender, sometimes use the UV Mapper and draw it by hand. No matter which method I use, the result after importing the multiplier is always this:
In this example, the multiplier used was baked in Blender. As you can see, it somehow "tiles" instead of "wrapping" around the object like it should. I've been following Cyclonesue's texture creation tutorial as well as riccinumbers' beginners' guide to meshing, but this is the result. Always. Help me out here, please.