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Changing Sim genetics


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#1 starknight75

    Tragic Clown Catcher


  • 557 posts

Posted 15 March 2012 - 07:35 PM

I've heard of Sim Blender and SimPE and a couple of other programs that I could use to change Sim names and family trees, but is there a program that will let me modify a Sim's genetics so that if s/he has the most disturbing combination of features present (e.g., pointed ears, sunken and/or large eyes, overly pointed nose, etc.) that Sim will not pass those features on to his/her offspring?

And if possible, would someone please explain to me a bit more about Sim Blender and SimPE? PM is fine for this part.

Thanks in advance.

#2 dharden

    Social Bunny


  • 1,313 posts

Posted 16 March 2012 - 03:16 PM

SimPE can be used to change Sim genetics. If you view a Sim in the Sim Browser and click the More button, one of the menu options will be Sim DNA. This will let you view and edit a Sim's genetics. However, for something such as facial features, that might be non-trivial.

#3 starknight75

    Tragic Clown Catcher


  • 557 posts

Posted 16 March 2012 - 06:50 PM

Um, when you say "non-trivial" do you mean it's not worth considering or that it's more complicated and may require something more in-depth than looking at and tweaking their DNA?

#4 dharden

    Social Bunny


  • 1,313 posts

Posted 17 March 2012 - 02:08 PM

A trivial change would be something like changing a Sim's genetic hair color, say, to make it match their actual hair color. That can be done by changing a single digit in one or two strings (one for dominant and one for recessive); and it's easy to know which one to change because it's the only one that isn't zero. It's just a matter of knowing which value goes with which color.

00000001-0000-0000-0000-000000000000 (black hair)
00000002-0000-0000-0000-000000000000 (brown hair)
00000003-0000-0000-0000-000000000000 (blond hair)
00000004-0000-0000-0000-000000000000 (red hair)

With facial features, figuring out what to change and what to change it /to/ might be more complicated. That's what I meant by "non-trivial".





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