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Milkshape & joints problem


9 replies to this topic

#1 ats2sandy

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Posted 02 May 2012 - 05:57 PM

hello again!

It's not exactly a new problem I have with this, but it really begins to bother me...
Milkshape (1.8.5 beta and the TSR Workshop plug-in found in the 2.0.36 version) refuses to assign a same vertex to different joints.

When I import a multi-joints object in Milkshape, everything is fine. I can check all the joints. But if I have to assign joints, all the other joints lose their reference.
For example, a spring rider. The spring is assigned to several joints. I can't do that. It's also why I have troubles at making beds; I can't touch the assignments without losing all the other references. :(

Any suggestion to fix that? Please?

Thank you!

Sandy

#2 Smyrilla

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Posted 03 May 2012 - 12:08 AM

Why don't you try Wes Howe's Unimesh Tools, these are plugins for Milkshape that include a bone tool that lets you assign up to three joints with different bone weights to one vertex! You find more info, the download link and a manual here.

Hope that helps :)

#3 ats2sandy

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Posted 03 May 2012 - 11:53 AM

Thank you, Smyrilla, but the post you pointed is from 2006-2007, and is about Sims 2.
I'd need to export as .wso from Milkshape, and this plug-in can't do it.

#4 BlooMbLURR

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Posted 03 May 2012 - 06:25 PM

Wes his tools work for sims 3 aswell.
As far as i know the WSO exporter supports up to 3 or 4 joint assignements per vertex.(atleast for clothing)
Do you lose them on export or do you have trouble assigning them in Milkshape?
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#5 ats2sandy

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Posted 03 May 2012 - 06:35 PM

Oooh, I thought we had to use Wes' new tools (the ones that work for exporting in s3pe format). Good to know!
I can't assign them in Milkshape. If I don't touch anything, it's OK, I don't lose anything at export.
I lose assignments when I assign a group to a joint.

#6 BlooMbLURR

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Posted 04 May 2012 - 03:49 PM

you can not assigne a group to a joint, you need to use either the joint tool that comes with Milkshape or wes his bone tool that comnes with his sims 2 Unimesh plugins.
You have to assigne each vertex seperate.(some with diffrent boneweights.)
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#7 sim_man123

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Posted 09 May 2012 - 12:00 AM

View PostBlooMbLURR, on 04 May 2012 - 03:49 PM, said:

you can not assigne a group to a joint, you need to use either the joint tool that comes with Milkshape or wes his bone tool that comnes with his sims 2 Unimesh plugins.
You have to assigne each vertex seperate.(some with diffrent boneweights.)

You can't? Because I do that fairly often. Example, recently I made a stove, and I kept the door and the rack in different groups until my final export. I double clicked on the door group, then clicked on the door joint, and clicked "Assign." I did the same with the rack. I assign joints by group all of the time with simple objects like that and it never gives me any trouble :huh: Unless I'm misunderstanding this "assign by group"? Is it something specific s3pe export format? I've never used that particular tool set, so I'm completely unfamiliar with how it works and thus am probably missing some key part of what you said.

Kris

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#8 BlooMbLURR

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Posted 09 May 2012 - 07:47 AM

The vertice on a bed(in one group) have diffrent assignements, that is why she can not use that methode.
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#9 sim_man123

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Posted 09 May 2012 - 05:54 PM

Oh, you just meant figuratively. I was thinking you were referring to some software limitation that literally would not allow it. :) I've always found it easier to keep my mesh grouped by what parts are being assigned to which joint, and then regrouping them at the end to match EA's groups. I've never tried changing the bed sheets around or messing with any objects that have super complex animations like that. Now I understand what you meant :D

Kris

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#10 BlooMbLURR

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Posted 09 May 2012 - 08:04 PM

Blame my crappy english :)
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