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Searching for a working kichen cabinet


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#1 ruhrpottbobo

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Posted 24 May 2012 - 02:17 PM

What else can you take kitchen cabinet where the corner is working correctly because of the multiplier and the specular? I tried it with the base state, there is not working the corner. When I see this correctly you have to but separate Meshing the corner?

Welches Küchen cabinet kann man denn nehmen wo auch die Ecke korrekt funktioniert wegen dem multiplier und dem specular ? Ich habe es mit dem base modern versucht, da funktioniert die Ecke nicht. Wenn ich das richtig sehen muss man doch die Ecke separat meshen ?
regards
bobo

#2 hudy777-design

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Posted 24 May 2012 - 09:27 PM

I made new kitchen yesterday, and it waits for approval at the moment. The kitchen works just fine.
You need to export your object as "sims3pack" not as "package" and it will be fine. At least it worked for me.
Simple. Modern. Elegant

#3 ruhrpottbobo

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Posted 25 May 2012 - 07:48 AM

I know the corner works fine, but there is no sperate specular and multiplier as for the counters.

Es funktioniert ja, aber leider gibt es keine unterschiedlichen multiplier und specular wie bei den Theken.
regards
bobo

#4 AnoeskaB

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Posted 25 May 2012 - 01:46 PM

The upper cabinets are known for causing problems. The corners of those always give problems. Most creators use an alternative, like the medicine cabinet to make the upper cabinets. In that case just make a seperate one for the corner.


Or do you mean the normal counters?

:)

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#5 sim_man123

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Posted 25 May 2012 - 07:34 PM

View Postruhrpottbobo, on 25 May 2012 - 07:48 AM, said:

I know the corner works fine, but there is no sperate specular and multiplier as for the counters. Es funktioniert ja, aber leider gibt es keine unterschiedlichen multiplier und specular wie bei den Theken.

A counter/cabinet is seen as one object, and only has one set of textures that are shared amongst all "parts." That is normal, and I don't think that there is any way you can separate them within the same file. You would have to clone multiple objects, one to be used as the straight version, and then a completely separate object to be used as the corner.

You should be able to take your regular mesh after you have the multiplier created, apply the multiplier as a texture within your meshing program so you can see where the shadows and shading is that needs to be kept in tact, and modify it into a corner version. :)

Kris

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#6 ruhrpottbobo

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Posted 29 May 2012 - 09:38 AM

Thanks both. now i use end tables for cabinets and it works fine :)
regards
bobo





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