Searching for a working kichen cabinet
#1
Posted 24 May 2012 - 02:17 PM
Welches Küchen cabinet kann man denn nehmen wo auch die Ecke korrekt funktioniert wegen dem multiplier und dem specular ? Ich habe es mit dem base modern versucht, da funktioniert die Ecke nicht. Wenn ich das richtig sehen muss man doch die Ecke separat meshen ?
bobo
#2
Posted 24 May 2012 - 09:27 PM
You need to export your object as "sims3pack" not as "package" and it will be fine. At least it worked for me.
#3
Posted 25 May 2012 - 07:48 AM
Es funktioniert ja, aber leider gibt es keine unterschiedlichen multiplier und specular wie bei den Theken.
bobo
#4
Posted 25 May 2012 - 01:46 PM
Or do you mean the normal counters?
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#5
Posted 25 May 2012 - 07:34 PM
ruhrpottbobo, on 25 May 2012 - 07:48 AM, said:
A counter/cabinet is seen as one object, and only has one set of textures that are shared amongst all "parts." That is normal, and I don't think that there is any way you can separate them within the same file. You would have to clone multiple objects, one to be used as the straight version, and then a completely separate object to be used as the corner.
You should be able to take your regular mesh after you have the multiplier created, apply the multiplier as a texture within your meshing program so you can see where the shadows and shading is that needs to be kept in tact, and modify it into a corner version.
#6
Posted 29 May 2012 - 09:38 AM
bobo
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