MTMeshMessup.png 152.65K
39 downloads
Problem with importing mesh to TSRW
Started by Mortill, Jun 10 2012 05:08 PM
5 replies to this topic
#1
Posted 10 June 2012 - 05:08 PM
This is the first time I've ever created a mesh. I used the Wings 3D Meshing Tutorial here on TSR. I finished the mesh, did the UV Mapping, but when I exported both the High and Medium level of detail into TSRW, both meshes looked messed up. I included a picture in so you can see. Thanks.
MTMeshMessup.png 152.65K
39 downloads
MTMeshMessup.png 152.65K
39 downloads
#2
Posted 10 June 2012 - 11:49 PM
You most likly have reverted faces in your mesh.
Try to find the option ''hide backfaces'' in Wings and you will see the same results.
In order to fix it you need to select those problem faces and revert the vertex order.
I dont use Wings but i am sure others will explain with more info on how to.
Try to find the option ''hide backfaces'' in Wings and you will see the same results.
In order to fix it you need to select those problem faces and revert the vertex order.
I dont use Wings but i am sure others will explain with more info on how to.
Ever visited my site?
www.bloomsbase.net
www.bloomsbase.net
#3
Posted 11 June 2012 - 06:24 AM
That's what would think as well, but according to Anoeska in another thread with a similar problem,
AnoeskaB, on 12 May 2012 - 02:12 PM, said:
The other problem is most likely caused by your mesh not being triangulated. You can do this manually in Wings. Make sure you are in Face selection mode and select faces to be triangulated > Tesselate > Triangulate.
Or even more easy: in the export obj options choose the option Tesselation > Triangulation. This will make sure that all your exported meshes will be triangulated, while keeping your mesh in Wings untriangulated. This is the best option, since this will make it easier to edit your mesh again untriangulated when you're not fully satisfied with it ingame.

Or even more easy: in the export obj options choose the option Tesselation > Triangulation. This will make sure that all your exported meshes will be triangulated, while keeping your mesh in Wings untriangulated. This is the best option, since this will make it easier to edit your mesh again untriangulated when you're not fully satisfied with it ingame.
#4
Posted 11 June 2012 - 06:34 AM
indeed.
Ever visited my site?
www.bloomsbase.net
www.bloomsbase.net
#5
Posted 11 June 2012 - 04:49 PM
Thank you much!
#6
Posted 26 June 2012 - 12:10 PM
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